先在interface builder上放上6个rectbutton,竖放,一排三个
然后我们下面来看代码
.h文件代码
1 //
2 // autosizeviewcontroller.h
3 // autosize
4 //
5 // created by scott on 10-10-26.
6 // copyright 2010 __mycompanyname__. all rights reserved.
7 //
8
9 #import
10
11 @interface autosizeviewcontroller : uiviewcontroller {
12 uibutton *button1;
13 uibutton *button2;
14 uibutton *button3;
15 uibutton *button4;
16 uibutton *button5;
17 uibutton *button6;
18 }
19
20 @property (nonatomic,retain) iboutlet uibutton *button1;
21 @property (nonatomic,retain) iboutlet uibutton *button2;
22 @property (nonatomic,retain) iboutlet uibutton *button3;
23 @property (nonatomic,retain) iboutlet uibutton *button4;
24 @property (nonatomic,retain) iboutlet uibutton *button5;
25 @property (nonatomic,retain) iboutlet uibutton *button6;
26 @end
27
下面我们看.m的代码
//
// autosizeviewcontroller.m
// autosize
//
// created by scott on 10-10-26.
// copyright 2010 __mycompanyname__. all rights reserved.
//
#import autosizeviewcontroller.h
@implementation autosizeviewcontroller
@synthesize button1;
@synthesize button2;
@synthesize button3;
@synthesize button4;
@synthesize button5;
@synthesize button6;
/*
// the designated initializer. override to perform setup that is required before the view is loaded.
- (id)initwithnibname:(nsstring *)nibnameornil bundle:(nsbundle *)nibbundleornil {
if ((self = [super initwithnibname:nibnameornil bundle:nibbundleornil]))
{
// custom initialization
}
return self;
}
*/
/*
// implement loadview to create a view hierarchy programmatically, without using a nib.
- (void)loadview {
}
*/
/*
// implement viewdidload to do additional setup after loading the view, typically from a nib.
- (void)viewdidload {
[super viewdidload];
}
*/
// override to allow orientations other than the default portrait orientation.
- (bool)shouldautorotatetointerfaceorientation:(uiinterfaceorientation)interfaceorientation {
// return yes for supported orientations
return (interfaceorientation != uiinterfaceorientationportraitupsidedown);
}
- (void) willrotatetointerfaceorientation:(uiinterfaceorientation)interfaceorientation duration:(nstimeinterval)duration
{
if (interfaceorientation==uiinterfaceorientationportrait || interfaceorientation==uiinterfaceorientationportraitupsidedown) {
button1.frame=cgrectmake(20, 20, 125, 125);
button2.frame=cgrectmake(175, 20, 125, 125);
button3.frame=cgrectmake(20, 168, 125, 125);
button4.frame=cgrectmake(175, 168, 125, 125);
button5.frame=cgrectmake(20, 315, 125, 125);
button6.frame=cgrectmake(175, 315, 125, 125);
}else {
button1.frame=cgrectmake(20, 20, 125, 125);
button2.frame=cgrectmake(20, 155, 125, 125);
button3.frame=cgrectmake(177, 20, 125, 125);
button4.frame=cgrectmake(177, 155, 125, 125);
button5.frame=cgrectmake(328, 20, 125, 125);
button6.frame=cgrectmake(328, 155, 125, 125);
}
}
- (void)didreceivememorywarning {
// releases the view if it doesn't have a superview.
[super didreceivememorywarning];
// release any cached data, images, etc that aren't in use.
}
- (void)viewdidunload {
// release any retained subviews of the main view.
// e.g. self.myoutlet = nil;
self.button1=nil;
self.button2=nil;
self.button3=nil;
self.button4=nil;
self.button5=nil;
self.button6=nil;
[super viewdidunload];
}
- (void)dealloc {
[button1 release];
button2.release;
button3.release;
button4.release;
button5.release;
button6.release;
[super dealloc];
}
@end
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